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	<title>GC</title>
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	<link>http://gavincoop.co.uk</link>
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	<pubDate>Thu, 26 Mar 2009 11:32:48 +0000</pubDate>
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		<title>Dissertation Download</title>
		<link>http://gavincoop.co.uk/2009/03/25/dissertation-download/</link>
		<comments>http://gavincoop.co.uk/2009/03/25/dissertation-download/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 11:34:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PRID301 - Dissertation]]></category>

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		<description><![CDATA[Please enjoy responsibly&#8230;
Cyberspace Monopolies and The Search Engine Market
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			<content:encoded><![CDATA[<p>Please enjoy responsibly&#8230;</p>
<p><a href="http://gavincoop.co.uk/wp-content/uploads/2009/03/gavincooper1.pdf">Cyberspace Monopolies and The Search Engine Market</a></p>
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		<title>Protected: Introducing Protector</title>
		<link>http://gavincoop.co.uk/2008/11/21/introducing-protector/</link>
		<comments>http://gavincoop.co.uk/2008/11/21/introducing-protector/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 14:12:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PRID302 - Project]]></category>

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		<title>Protected: New Concept</title>
		<link>http://gavincoop.co.uk/2008/11/14/new-concept/</link>
		<comments>http://gavincoop.co.uk/2008/11/14/new-concept/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 15:57:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PRID302 - Project]]></category>

		<guid isPermaLink="false">http://gavincoop.co.uk/?p=52</guid>
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		<title>Protected: A Change of Idea</title>
		<link>http://gavincoop.co.uk/2008/11/10/a-change-of-idea/</link>
		<comments>http://gavincoop.co.uk/2008/11/10/a-change-of-idea/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 12:35:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PRID302 - Project]]></category>

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		<title>MS has got one thing right at least</title>
		<link>http://gavincoop.co.uk/2008/10/16/ms-has-got-one-thing-right-at-least/</link>
		<comments>http://gavincoop.co.uk/2008/10/16/ms-has-got-one-thing-right-at-least/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 15:56:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[SOFT323 - Programming for Entertainment Systems]]></category>

		<guid isPermaLink="false">http://gavincoop.co.uk/?p=44</guid>
		<description><![CDATA[This is not really a rant like the title might suggest, in fact the opposite. I am congratulating Microsoft on the amount of support there is available on the internet with Direct X tutorials and C/C++ tutorials. Ok so this doesn&#8217;t really have anything to do with Microsoft you might say, it&#8217;e down to the community. True [...]]]></description>
			<content:encoded><![CDATA[<p>This is not really a rant like the title might suggest, in fact the opposite. I am congratulating Microsoft on the amount of support there is available on the internet with <a title="Awesome DirectX Tutorials Website" href="http://www.directxtutorials.com/">Direct X tutorials</a> and C/C++ tutorials. Ok so this doesn&#8217;t really have anything to do with Microsoft you might say, it&#8217;e down to the community. True but I bet the community is only there because Microsoft mediated and grew the community in the early days.</p>
<p>This has only been brought to my attention recently, when for my Programming for Entertainment Systems module I am required to learn DirectX and C/C++. And as always lecture + tutorial time is never enough to learn a new language, so home learning is essential. What has inspired me to write about this subject however is the lack of community surrounding iPhone development. Yes iPhone development is new and its community will take years of development to get to the level of support available for DirectX but Googling has only uncovered <a title="iPhone Tutorials for The Masses!" href="http://icodeblog.com/" target="_blank">one website</a>, which hosts iPhone tutorials.</p>
<p><span id="more-44"></span>The <a title="Apple Developer Connection" href="http://developer.apple.com" target="_blank">ADC</a> does have a wealth of documentation surrounding iPhone development, but you almost feel like Apple is holding back a little and apparently I&#8217;ve heard that your not actually meant to blog the development of an iPhone application due to a certain application agreement by Apple. Very strange.</p>
<p>Either way what I&#8217;m trying to get at is if you want to develop for the windows platform then there is an endless number of resources online. But if you want to develop for the iPhone the resources are limited mostly to one website and the ADC, which requires you have a certain level of experience in Objective-C.</p>
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		<title>Taking it a step further</title>
		<link>http://gavincoop.co.uk/2008/10/16/taking-it-a-step-further/</link>
		<comments>http://gavincoop.co.uk/2008/10/16/taking-it-a-step-further/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 15:30:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[IDAT310 - Design for Entertainment Systems]]></category>

		<guid isPermaLink="false">http://gavincoop.co.uk/?p=38</guid>
		<description><![CDATA[Today me and Kseniya had a little pseudo coding session. Essentially we went through the plan on the wall and mapped out what the code needed to be doing at each stage, when we needed to talk to the server, what happens if the user has no phone signal etc.
It only took us about an hour and half, which [...]]]></description>
			<content:encoded><![CDATA[<p>Today me and <a title="Kseniya Volkova" href="http://www.kseniya.co.uk/">Kseniya</a> had a little pseudo coding session. Essentially we went through the plan on the wall and mapped out what the code needed to be doing at each stage, when we needed to talk to the server, what happens if the user has no phone signal etc.</p>
<p>It only took us about an hour and half, which was pretty quick. Although the game is relatively small and only really has a 5 or 6 different views to be built and designed, its all the complex behind the scenes stuff that is going to be a <span style="text-decoration: line-through;">bitch</span> a bit tricky.</p>
<p><span id="more-38"></span>Having looked through the <a title="iPhone Documentation" href="http://developer.apple.com/iphone/" target="_blank">iPhone documentation</a> today, establishing network connections and reading the users location on a consistent basis and then relaying that to the server is going to be where the problems are going to crop up. Oh and I forgot to mention creating a compass using latitudes and longitudes requires some serious maths, beyond my level of knowledge at least. In fact pushing myself to learn more seems to be the theme at the moment considering neither me nor Kseniya have actually touched Objective-C before and here we are build an app for the iPhone using Objective-C. Given the technologies I have just talked about we are setting the bar pretty high also.</p>
<p>I have to confess that without the help of a <a title="Immense iPhone Tutorials" href="http://icodeblog.com/">certain website</a>. I think the road to iPhone development requires a lot of Objective-C experience and I think Apple knows this and intends to leave it this way. You see I think Apple likes the fact that there is a certain exclusivity on the iTunes App Store. I&#8217;m not saying this is a bad thing I mean now I am getting to grips with it, it just makes it more appealing for me to create quality apps because the competition is relatively small at the moment. Plus the cost of distribution is nothing.</p>
<p> </p>
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<dt class="wp-caption-dt"><a href="http://gavincoop.co.uk/wp-content/uploads/2008/10/pseudo.jpg"><img class="size-thumbnail wp-image-40" title="Game Logic for EPIC Sardines" src="http://gavincoop.co.uk/wp-content/uploads/2008/10/pseudo-150x150.jpg" alt="Game Logic for EPIC Sardines" width="150" height="150" /></a></dt>
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		<title>Where Do Game Ideas Come From</title>
		<link>http://gavincoop.co.uk/2008/10/13/where-do-game-ideas-come-from/</link>
		<comments>http://gavincoop.co.uk/2008/10/13/where-do-game-ideas-come-from/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 17:54:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[IDAT310 - Design for Entertainment Systems]]></category>

		<guid isPermaLink="false">http://gavincoop.co.uk/?p=34</guid>
		<description><![CDATA[Following the success of Where Do Ideas Come From, I bring the idea process for EPIC Sardines our Design for Entertainment Systems Module group EPIC Entertainment. The Mission create a game or gaming device or entertainment system or all three.
There was an early idea in the pot already conceived by me and Airs but we had [...]]]></description>
			<content:encoded><![CDATA[<p>Following the success of <a title="Where Do Ideas For Dissertation and Final Project's Come From" href="http://gavincoop.co.uk/2008/10/07/where-do-ideas-come-from/">Where Do Ideas Come From</a>, I bring the idea process for <span style="text-decoration: line-through;">EPIC Sardines</span> our Design for Entertainment Systems Module group EPIC Entertainment. The Mission create a game or gaming device or entertainment system or all three.</p>
<p>There was an early idea in the pot already conceived by me and Airs but we had already ruled that out for being too hard to build. Airs had come up with another, which was basically murder mystery for the iPhone using location based clues. This was ok, but it lacked gameplay mechanic and the crucial hook. That drive that keeps making you play more and more. Plus I had another idea, which I thought was better. And commence ye-old vintage Gav vs Airs battle.</p>
<p><span id="more-34"></span></p>
<p>My idea was to change the way we purchase and play games using the internet as the glue to stick platform together. Basically imagine WOW (Word of Warcraft) on a Mac, iPhone, Xbox, PS3 and any other platform you can think of. Not a new idea I mean PES (Pro Evolution Soccer) comes out on most platforms with varying degrees of graphics and intelligence depending on platform constraints, which would be the same for our game. The core of my idea was to store user saved data online and allow players to play from the same point in a role playing game on any platform. Currently if I have Half-Life on PC and have almost completed the game I couldn&#8217;t pick up my PS2 and continue from the same spot, with our system you could. To make it even better we would supply the game to you on any platform for free over the internet, gamers would just pay a subscription to access their user data and the game could only be played via the data on our servers. The concept would be commercially viable now and could potentially turn the way we pay for games and use an array of gaming devices on its head.</p>
<p>There where only two problems when running it past Dan, firstly we had 12 weeks to create this framework and a killer game to run on it, there isn&#8217;t enough time if you take into account our other modules on the go. Secondly we had to create a killer game and that is difficult enough without creating an entire new framework also. Thus we presented Air&#8217;s idea to Dan and the issue with this was as we suspected, it had no hook nor gripping gameplay mechanic. Back to the drawing board.</p>
<p>Dan did actually say one thing when pulling apart both ideas.</p>
<p>&#8220;If you had said Sardines merged with another game&#8221;</p>
<p>Well we thought, none of this &#8216;if&#8217; let&#8217;s do it. Let&#8217;s merge sardines with something. Well we had already gone down the road of location based gaming for the iPhone, so there was only one thing that could spawn from this really. Sardines over a large area using the iPhone as a finding aide by displaying the user a compass which pointed them in the right direction, kind of and a hot/cold meter. What we were also able to do is use a server to mediate the game meaning people can join or leave a game whilst the game is in motion, giving the possibility of an endless game. The hook, the gameplay mechanic, the innovation, it&#8217;s all there really, thus we&#8217;ve already scoped the game screens and are beginning programing very soon.</p>
<p> </p>
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<dt class="wp-caption-dt"><a href="http://gavincoop.co.uk/wp-content/uploads/2008/10/imgp0762.jpg"><img class="size-thumbnail wp-image-35" title="EPIC Sardines for iPhone - The Plan" src="http://gavincoop.co.uk/wp-content/uploads/2008/10/imgp0762-150x150.jpg" alt="EPIC Sardines for iPhone - The Plan" width="150" height="150" /></a></dt>
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		<title>Unleash EPIC Entertainment</title>
		<link>http://gavincoop.co.uk/2008/10/13/unleash-epic-entertainment/</link>
		<comments>http://gavincoop.co.uk/2008/10/13/unleash-epic-entertainment/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 17:36:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[IDAT310 - Design for Entertainment Systems]]></category>

		<guid isPermaLink="false">http://gavincoop.co.uk/?p=29</guid>
		<description><![CDATA[The stage is set, the lights are on, the music pumped up and the black curtains part to unveil the hottest group on the games module, sorry Design for Entertainment Systems module, EPIC Entertainment. The name took a bit of arguing debating on.
Naturally I kicked of the ideas with Wet Room Entertainment, which I thought was a good name [...]]]></description>
			<content:encoded><![CDATA[<p>The stage is set, the lights are on, the music pumped up and the black curtains part to unveil the hottest group on the games module, sorry Design for Entertainment Systems module, EPIC Entertainment. The name took a bit of <span style="text-decoration: line-through;">arguing</span> debating on.</p>
<p>Naturally I kicked of the ideas with Wet Room Entertainment, which I thought was a good name it had all the attributes; catchy, quirky and symbolised something (surfing, of course). It was vetoed instantly. The debate continued and didn&#8217;t really go anywhere, we all just looked at each other.<span id="more-29"></span></p>
<p>I got proactive and busted out the pen and paper. I just wrote words down that came to my head, that allowed me to spawn other words on the same lines, word association if you will. This helped everyone else to spin in words. We were looking for something cool and symbolic about our standards. Then came the suggestion of EPIC from Pete. Just on it&#8217;s own it makes sense, kind of. We are EPIC, are games are EPIC. It&#8217;s short, catchy and memorable. Little did I know it&#8217;s actually the producers of Unreal Tournament, but it&#8217;s too late to change it now, we have a logo and everything.</p>
<p> </p>
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<dt class="wp-caption-dt"><a href="http://gavincoop.co.uk/wp-content/uploads/2008/10/epic-cmyk-k.gif"><img class="size-medium wp-image-30" title="EPIC Entertainment Logo" src="http://gavincoop.co.uk/wp-content/uploads/2008/10/epic-cmyk-k.gif" alt="EPIC Entertainment Logo" width="300" height="300" /></a></dt>
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		<title>On The Hunt For A Web Based OS</title>
		<link>http://gavincoop.co.uk/2008/10/13/on-the-hunt-for-a-web-based-os/</link>
		<comments>http://gavincoop.co.uk/2008/10/13/on-the-hunt-for-a-web-based-os/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 15:59:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PRID302 - Project]]></category>

		<guid isPermaLink="false">http://gavincoop.co.uk/?p=12</guid>
		<description><![CDATA[Today, was a bit of an eye opener (you will get this joke later on in the post) in the web based OS arena. Let&#8217;s just say it became clear that everything has really been done before and new &#8216;things&#8217; just don&#8217;t come that easy.
It came apparent to me today that an online based OS had already [...]]]></description>
			<content:encoded><![CDATA[<p>Today, was a bit of an eye opener (you will get this joke later on in the post) in the web based OS arena. Let&#8217;s just say it became clear that everything has really been done before and new &#8216;things&#8217; just don&#8217;t come that easy.</p>
<p>It came apparent to me today that an online based OS had already been <a title="eyeOS" href="http://eyeos.org/">done</a> (a <a title="Glide Digital Online Operating System" href="http://www.glidedigital.com/">couple of times</a> infact) and to a pretty good standard as well, in terms of technological development anyway. There is even a Wikipedia article describing the term <a title="WebOS defined by Wikipedia.org" href="http://en.wikipedia.org/wiki/Web_operating_system">WebOS</a>, though there isn&#8217;t many terms not on Wikipedia. Pete a colleague on iDAT introduced me to one, which I have forgotten the name of, when I ran my idea past him earlier today. The one Pete showed me was good, but not great. I quickly Googled it to see what else I could uncover and I found it <a title="Open-Source Online Operating System Called eyeOS" href="http://eyeos.org">eyeOS an open-source online operating system</a>, if you want to have a play then there is a demo link on their website. It is pretty sick, to be honest, there is allot of technology in use including; video playback, file uploads, office applications, instant messaging, photo management, email and contacts, to name a few. Also other things you don&#8217;t notice in an OS that are actually difficult to build like; window management, dragging and dropping files, file management and application management, basically allot of behind the scenes development. It is clear that allot of work has been put into creating this awesome RIA (Rich Internet Application), which is what it is when you boil down to it. It even has a third party application directory.</p>
<p><span id="more-12"></span></p>
<p>However no matter how much technology and <a title="Windows Vista" href="http://www.microsoft.com/windows/windows-vista/default.aspx">cool animation you throw at something it doesn&#8217;t make it a good product or usable for that matter</a>. What&#8217;s really weird is how they all advertise there WebOS&#8217;s in the same way &#8216;take your desktop anywhere&#8217;, well yeah but I can do that already with <a title="MobileMe by Apple" href="http://www.apple.com/mobileme/">MobileMe</a>. I have my files, photos, bookmarks and contacts what more do I need? apart from some <a title="Adobe Photoshop CS4" href="http://www.adobe.com/products/photoshop/family/">decent applications</a>, but for that I need access to the hardware of my machine thus a WebOS is insufficient, see where I am going here. There are two inherent problems with all the so called WebOS&#8217;s out there; one is they are all confined by the sandbox of the users browser, two they all emulate what a current OS does, just not as good. So what&#8217;s available on the market thats going to make me use OS X with Firefox to run their &#8216;OS&#8217;, nothing apart from the fact I can use the same desktop anywhere, which I can do already.</p>
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		<title>Where Do Ideas Come From?</title>
		<link>http://gavincoop.co.uk/2008/10/07/where-do-ideas-come-from/</link>
		<comments>http://gavincoop.co.uk/2008/10/07/where-do-ideas-come-from/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 16:17:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PRID301 - Dissertation]]></category>

		<category><![CDATA[PRID302 - Project]]></category>

		<guid isPermaLink="false">http://gavincoop.co.uk/?p=17</guid>
		<description><![CDATA[The biggest task of my final year was handed to me today and it went pretty much like this.
&#8220;Come up with a field of interest in culture and technology to write your dissertation on and come up with something you can make worth 40 credits linked directly to your dissertation, in a week&#8221;
Nice, no rush, [...]]]></description>
			<content:encoded><![CDATA[<p>The biggest task of my final year was handed to me today and it went pretty much like this.</p>
<blockquote><p>&#8220;Come up with a field of interest in culture and technology to write your dissertation on and come up with something you can make worth 40 credits linked directly to your dissertation, in a week&#8221;</p></blockquote>
<p>Nice, no rush, no pressure, no none at all. Next, I did what I always do when faced with a challenge got silly drunk and put off thinking about it in anyway till the next day. There is some reason behind this before you stop reading! Firstly let&#8217;s get one thing straight, drinking wasn&#8217;t required, however it&#8217;s the week after freashers week and as I&#8217;m going to be bogged down with work for the rest of this term (at least) I needed to get more fun out of the way. Secondly, I can never completely remove something from my mind and as I have found by experience, something great just seems to come to me after a couple of days pondering the problem, most of the time in the shower oddly enough. I don&#8217;t know why or how it happens it just does. <span id="more-17"></span></p>
<p>The theory proved accurate, thankfully. I am going to look into the field of internet super companies and whether they can actually monopolise a given market, given the &#8216;open&#8217; barriers to entry, to any market on the internet. And the project? I hear you say. No, I&#8217;m not going to monopolise the market to prove it can be done. What I am going to do is take an already monopolised market, convert it to an online market and innovate on it. Three simple steps, which will no doubt be very hard. I am going to take Microsoft&#8217;s dominant operating system Windows, build an online OS (obviously not as complex as Windows) and innovate. Innovation being the key, seeing as after reading The Google Story I can pretty much conclude that Google is where it is now due 70% to innovation. In a sentence they took a service (internet search) innovated on it and tore the market apart because their search was just better than the competition, thus I intend to do that.</p>
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