Today me and Kseniya had a little pseudo coding session. Essentially we went through the plan on the wall and mapped out what the code needed to be doing at each stage, when we needed to talk to the server, what happens if the user has no phone signal etc.
It only took us about an hour and half, which was pretty quick. Although the game is relatively small and only really has a 5 or 6 different views to be built and designed, its all the complex behind the scenes stuff that is going to be a bitch a bit tricky.
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Following the success of Where Do Ideas Come From, I bring the idea process for EPIC Sardines our Design for Entertainment Systems Module group EPIC Entertainment. The Mission create a game or gaming device or entertainment system or all three.
There was an early idea in the pot already conceived by me and Airs but we had already ruled that out for being too hard to build. Airs had come up with another, which was basically murder mystery for the iPhone using location based clues. This was ok, but it lacked gameplay mechanic and the crucial hook. That drive that keeps making you play more and more. Plus I had another idea, which I thought was better. And commence ye-old vintage Gav vs Airs battle.
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The stage is set, the lights are on, the music pumped up and the black curtains part to unveil the hottest group on the games module, sorry Design for Entertainment Systems module, EPIC Entertainment. The name took a bit of arguing debating on.
Naturally I kicked of the ideas with Wet Room Entertainment, which I thought was a good name it had all the attributes; catchy, quirky and symbolised something (surfing, of course). It was vetoed instantly. The debate continued and didn’t really go anywhere, we all just looked at each other. continue reading…